Game



t. s, 1946. Q A MILL-S v 2,409,144-

GAME

Filed Dec. l, 1944 r-lP/-lI-u/7 I 6 25E. 3 .PTE SMM 62ML/ s /W/LL 5 Patented Oct. 8, 1946 UNITED STATES PATENT OFFICE GAIVIE Y Gillis A. Pikesville, Md.

Application December 1, 1944, Serial No. 566,095

2 Claims, l

This invention refers to games and more particularly to those of the mechanical-mental type, and which for convenience is termed in this specification as a cross-peg game. It has among its objects to provide a system of playing with pegs to be placed on squares arranged in equally numbered groups rectangularly and diagonally on a special board. Another object is to have the pegs mechanically tied to the board so they will not become detached from the board although playable with same and flexibly positionable in various squares. A further object is to provide an arrangement of the pegs that will permit same to be turned about to present various faces and produce various game values. Still another obect is to have the structure of the game simple and compact in construction and economical to manufacture. A still further object is to have the game of an exciting nature and adapted to require an appreciable amount oi mental ingenuity and capacity on the part of all players in the game. Another object is to have the game so mechanically constructed that it will be rendered diflicult to play it fraudulently.

Other objects will become apparent as the invention is more fully set forth.

The old conventional manner of playing naughts and crosses has been played with pencil and paper or their equivalent for many decades, and is discontinued when the paper or pencil is used up. It covers considerable space, because each new game requires additional area. In some cases, the lettering used can be erased from the material it is written o-n and the space reused. This requires considerable work and is otherwise unsatisfactory, and of course incidently interfers with the full enjoyment of the game. In this invention, this game and those built.up on any of the forms in which it can be made, the game-playing is unlimited, as the board used is always available for such use without change, of any kind, except the moving of the pegs. Like chess, checkers and dominees, it is playable on a board as many times as desired, without changing the structure of the board or game piece. In addition, this game holds the pegs, as they are called, tied to the board so they can be immediately used at any time, and yet be available for turning about to suit any special presentations of surfaces that may be required.

A form of the invention is indicated in the drawing, by way of example to illustrate its general construction and mode of operation.

Figure 1 is a plan View of a game illustrating an embodiment of this invention;

Figure 2 is a side elevation o-f Figure 1;

Figure 3 is an end view in elevation of Figure l Figure 4 is a sectional view taken along line 4 4 of Figure 1, and

Figure 5 is a plan View of the game shown in Figure l, showing the playing pieces arranged on the playing surface in one of the many arrangements which can be secured.

Similar reference characters refer to similar parts throughout the drawing.

In the drawing, l represents a game board made of any suitable material and formed in a rectangular shape. In general there is a peg-board 2 formed in a square with a series of nine squares 3, painted or marked thereon and arranged in rows of three squares to form the recessed areas as indicated in Figure 1. This peg-board is supported along two sides by the longitudinal sidepieces 4 which extend beyond same at two ends to give the open spaces 5 and I5 which are closed in by the cross-pieces 6. Wires or rods 1 are tightly strung across the game board in three lines over the squares 3, and are held to the cross-pieces as indicated. The cross-pieces 6 are higher than the side pieces and drilled with holes located above the level of the peg-board to allow pegs 8 to slide along them and rest on any square selected. The pegs are preferably of cubical form with the faces marked or colored alternately, so that various faces may be presented horizontally when they are placed on the individual squares selected during the game. Some of these faces have marked on them; others have O; while others are red and green.

The player is able to turn the peg on the wire or rod 'I and place it on the square selected with the 0; Red or Green presented on its upper horizontal face, as he may play it. He can select any square open under the wire which the peg used slides on. A hole 9 passes through the central axis of each peg for the wire. This permits the peg to be rotated on the wire, when it is located over the open spaces 5 and l5, and then slid along the wire with the proper face up or horizontally on top, until the peg rests on the square to be played. There the wire holds it fast to the surface of the board at the chosen square, by its tension.

The game can be played like naughts and crosses and is shown with the game completed in Figure 5. In Figure 1 the pegs are situated in their normal locations before the game. The details of playing the game are well known and understood and do not appear to require detailed explanation and are therefore not further outlined herein. This form of playing is mentioned to illustrate the general operation and placement of the pegs in any method used in playing a game with the device. The recesses 3 used are not deep, but sucient to easily locate the pegs centrally and so they will not move during the game or be surreptitiously misplaced after playing The wires or rods have suicient resiliency to permit the lifting and tensioning required in the movement and placement of the pegs. The space 3 l5 is larger than 5 in order to permit all the pegs to be assembled therein instead of dividing them up between both spaces, if desired. This is a general convenience for the players when getting ready to start a new game.V i f While but one general form of the invention is shown in the drawing and described in the specii fications, it is not desired to limit this application for patent to the particular form or in any otherj' way otherwise than limited by the scope thereofL as it is appreciated that other forms of construction could be made that would use the same principles and come within the scope of the appended claims. i

Having thus described the invention, what is claimed is:

1. A game device of the class described com- 2. A game device of the class described comprising a support, a playing board mounted in said Y support to create open spaces at each end, playing cubes for movement over the face of said board, and means for supporting the playing cubes on the face of said playing board.

GILLIS A. LMLLS. 

